Arie Bennik
Arie Bennik
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Individual
Empires
Project:
Building a game from a predefined game concept with limited resources.
Focus:
Algorithms, graphics, performance.
Duration:
8 Weeks.
Role(s):
Programmer.
Engine:
Custom engine.
Platform:
Raspberry Pi 3.
Team:
Individual.
Tech
C++, OpenGL(es), Visual Studio, Perforce, Raspberry Pi 3, Windows.
Arie Bennik
Ray tracer
Project:
Creating a ray tracing renderer.
Focus:
Research, mathematics, algorithms.
Duration:
8 Weeks.
Role(s):
Programmer.
Engine:
Custom engine.
Platform:
PC.
Team:
Individual.
Tech
C++, Visual Studio, Perforce, Windows.
Arie Bennik
Gauntlet
Project:
Produce a version of the classic multiplayer game Gauntlet.
Focus:
Research, algorithms.
Duration:
4 Weeks.
Role(s):
Programmer.
Engine:
Custom engine.
Platform:
PC.
Team:
Individual.
Tech
C++, Visual Studio, Perforce, Windows.
Arie Bennik
Galaxian
Project:
(Re-)make Galaxian.
Focus:
Mathematics, gameplay.
Duration:
4 Weeks.
Role(s):
Programmer.
Engine:
Custom engine.
Platform:
PC.
Team:
Individual.
Tech
C++, Visual Studio, Perforce, Windows.
Arie Bennik
Reflections
Project:
Intake assignment that got me into BUas.
Focus:
Reflective lasers, level editor.
Duration:
8 Weeks.
Role(s):
Programmer.
Engine:
Custom engine.
Platform:
PC.
Team:
Individual.
Tech
C++, Visual studio, Windows.
Arie Bennik
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