Project: |
PS4 and PC Custom engine. |
Focus: |
Custom polymorphic memory allocator. |
Duration: |
February 2020 - April 2020 (8 Weeks). |
Role(s): |
Engine programmer. |
Engine: |
Custom engine. |
Platform: |
PC & PS4. |
Team: |
10 team members; 2 graphics programmers, 4 engine programmers, 3 gameplay programmers. |
Tech |
C++,
Visual Studio,
Jenkins, Jira, Perforce, PS4, Windows. |